Hi, I'm Kyle.

I transform real-world data into intelligent systems.

Notice

Focused on academics & career. Commissions closed indefinitely.

Kyle Dudley

Junior in Electrical Engineering

Texas A&M University

Hi, I'm Kyle.

I transform real-world data into intelligent systems.

Notice

Focused on academics & career. Commissions closed indefinitely.

Kyle Dudley

Junior in Electrical Engineering

Texas A&M University

Featured projects

EmbeddedSprint

14-day Embedded SWE fundamentals introductory course on the STM32.

Tinycardia

Lightweight ML cardiac emergency detection designed for the STM32.

AimAware

Real-time aimbot detection in online gaming environments using ML.

Medusa

High performance anti-cheat solution written in Java for multiplayer Minecraft servers. Over 26k downloads.

Skills

Languages

Java

C

C++

Python

Embedded C

Verilog

Tools & Environments

Git

GitHub

Jupyter

CLion

VS Code

PyCharm

IntelliJ IDEA

Linux

CMake

Machine Learning

TensorFlow

TFLite Micro

pandas

NumPy

scikit-learn

matplotlib

STM32Cube.AI

Domains of Expertise

Embedded ML Deployment

Anti-Cheat Development

Anomaly Detection

Embedded Systems

STM32

SPI

UART

ADC

STM32CubeIDE

Experience

Contract Software Engineer

2021 - 2023

Designed and maintained a high-precision server-side anti-cheat system in Java, collaborating with a 3-person team via Git and Slack. Leveraged heuristic detections and player behavior analysis, visualized in Excel, to improve multiplayer security by 94%. Boosted real-time performance by 18% through asynchronous processing, increasing server capacity from 400 to 500 players. Delivered 12 months of post-deployment support with daily client communication. Engineered detection modules with 0.025m spatial resolution, 95% tighter than industry standards, cutting false positives by 99% and enhancing competitive integrity for hundreds of players.

Ghast Holdings LLC

Remote

Freelance Software Engineer

Since 2021

Developed commercial anti-cheat systems in Java, delivering modular and scalable cheat detection solutions for competitive, latency-sensitive multiplayer servers. Designed the core codebase and detection heuristics for Vulcan Anti-Cheat, a widely used solution with over 10,000 buyers, building a low-latency architecture that enabled continued development. Worked directly with customers and server owners to provide technical support, roll out patches, and deliver version-specific builds to meet production deadlines and maintain deployment stability.

Self-employed

Remote